3 Flop: Garden Management
Upon starting Harvest league, Oshabi will grant players a small garden to Path of exile currency work with. Since Path of Exile is a game around min-maxing, it's no surprise the community spent the first few weeks of the league finding the most optimal setup for the garden.
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Once this was discovered, managing the garden boils down to planting seeds and harvesting. Getting an optimal garden is incredibly time-consuming, however, furthering the disconnect between the Harvest league mechanic and the core game.
2 Great: Deterministic Crafting 1 Flop: Needs An Overhaul To Go Core
Calling the crafting in Harvest game-changing would be an understatement. This type of deterministic crafting allows for rather niche builds or near-perfect items to be created by most of the player base.
The closest PoE has gotten towards a crafting system this forgiving is Bestiary or Delve, but those leagues still relied on RNG to some degree.
Deterministic crafting comes at a massive cost to the health of Path of Exile, however. If the league was implemented to Standard with few changes, it would completely break the game.
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Simply put, Harvest's gameplay loop and powerful crafting don't fit Path of Exile's difficulty curve at all. Grinding Gear Games likely knew this, which is why Harvest will be seeing somewhat of an overhaul before being incorporated into the game. It's for the best, but it's a shame that a league that fixes so many issues with leveling and upgrading gear couldn't make it to Path of exile currency for sale the core game as is. Make no mistake, however, GGG made the right call here.