In Path Of Exile, gamers will have the chance to, seamlessly, transform into a monster. In Path of exile currency most RPGs, once we hear the term shapeshifting we believe of quicker ways to maneuver and tankier bodies to maneuver through groups unharmed. In POE 2 though, we shall expect slightly more. According to GGG, shapeshifting will occur instantly in the push of a button and the player will have the ability to change in and out of it whenever he or she succeeds. There will be a pick skillset for every"shape", which can correspond to a series of in-game moves. Those motions will climb depending on your own gear's harm whether you are an archer or a witch. For now, we all know that there will be a Werewolf shapeshifting type, although there may be a bear, a panther and a cheeta one. We'll have to wait to learn more about just what this year, the team plans to do with this particular mechanic.
Longterm lovers of this game will know that it received a massive visual overhaul this past year, bringing dynamic visual and lighting enhancements across the entire universe of Path of Exile. The team is bringing that overhaul one step farther by means of a new graphics engine which can make visuals much more dynamic than before. We have a glimpse of what Path of Exile will look like at the gameplay demonstration in ExileCon and the outcome is stunning.
We won't find the endgame of Path of Exile changing considerably when the sequel releases and that's 100% a good thing. The Atlas endgame is a"grinding hell" and we love it. Many RPGs fall in the trap of producing stories and universes that go following the level capping. If you're not a PvP player, That's. Path Of Exile though has a long way to go when the effort is finished. Fortunately, we'll find the Atlas mapping program, the ascendancies, and end-game grinding to be there, along with much more information coming down buy POE chaos orbs the road.