Another first in Diablo 4 is the series’ first open-world map. Sanctuary is large, and you eventually reach a point where you can postpone one act and go pursue quests elsewhere if you want – and if your level is high enough. Outside of questing, the would doesn’t necessarily do much with its size. There aren’t many practical rewards for exploring every inch of the world. After a dozen hours or so of filling out the map, all the mid-level pairs of pants, gloves, and boots you find tucked away in tree trucks and other crannies start blending together. 

What there is, however, is the reward of seeing just how much care and attention went into Diablo 4 Gold  creating a believable, darkly beautiful world. After Fractured Peaks and the beta, you might expect the variations of dark fantasy to eventually grow stale. There’s only so much you can do with bleak and grim as your main style motifs, after all. And you’d be wrong. Blizzard’s art team did an exceptional job of imbuing Sanctuary with detail and nuance. Flashes of natural beauty peek through defiled landscapes, grand cathedrals tower over impoverished hovels, and the further you progress in the story, the more rotten the landscape gradually becomes.

Except dungeons, which are always dank and grueling - and not always because of their visuals. They’re a bit too long for their own good, and I often found myself dreading going inside, even if the rewards made it worthwhile. These are definitely better to tackle with friends so you can clear them more quickly.

Cellars – Diablo 4’s mini-dungeons – seem a bit unnecessary at best and are downright redundant if you end up in one that has low-grade gear and no events, something that happens with unfortunate regularity. 

Strongholds are easily the best new addition to the formula. These complex dungeons are visually interesting and use their settings in more exciting ways than dungeons. You might fight in the cramped streets of a small town during one stronghold raid, while another throws you in an open courtyard with enemies swarming on all sides. The rewards aren’t just good gear, either. You establish a new settlement, complete with fast travel point and some new changes to how the stronghold looks. It sounds small, but in a series where your actions rarely affect the world around you, it’s a welcome change.

The only downside is Diablo 4 Gold for sale  that clearing strongholds alone is, if not impossible, much more difficult than tackling other side content by yourself, even with a good class build.