In the online-only BlizzCon 2021 event, Blizzard revealed new information about Diablo 4, which is the next mainline game in the trophy-based ARPG series of Diablo. Although its predecessor, Diablo 3, eventually turned into an excellent game, this was not always the case because it suffered from major release and balance issues. Blizzard seems to be working hard to avoid these problems in "Diablo 4" and assure fans that the new mainline game will make people familiar with it again.

In "Diablo 3", players can look for new POE Currency, try to enter the rankings or make minor mechanical changes called seasonal themes. Although these provide some interesting changes, they are rarely enough to guarantee a new run every season.

On the other hand, "Path of Exile" has a challenge alliance that provides a new main mechanism that allows players to try in a certain way and eventually join the standard alliance. This not only enables Path of Exile to generate new endgame content within a consistent timetable, but the number of new mechanisms added to the Standard League greatly exceeds that of Diablo 3, allowing players to choose what they want to do.

For example, the main part of the endgame of "Path of Exile" comes from completing maps where players kill mobs and bosses to obtain loot to develop their constructions. However, many other options have been introduced in previous leagues. If players lose interest in the map, they can allow them to continuously improve their equipment . The diversity of the endgame content ensures that "Path of Exile" has a solid endgame foundation, while allowing players to freely decide how they want to achieve their goals.

For example, the main part of the "Path of Exile" game comes from completing the map. Players can Buy POE Currency to improve their structure. However, many other options have been introduced in the previous league. If players lose interest in the map, they can continue to improve their equipment. The diversity of endgame content ensures that "Path of Exile" has a solid endgame foundation, allowing players to freely decide how they want to achieve their goals.

Of course, it is unreasonable to expect "Diablo 4" to reflect "Path of Exile" in the endgame content. After all, the target audiences of the two games are very different, and Path of Exile offers more build diversity due to its huge skill tree. However, at the same time, the "Diablo" series lacks endgame content options, and there is no incentive to motivate players to come back every season. Instead, players often leave the game time after time because there is not enough new content to explore. Blizzard should take the path of exile as an example to better deal with seasonal challenges.