With a beautiful name and stunning visual effects, Fire of Justice is a unique skill that should be used with caution.
First and foremost, it is a spell, but it does not benefit from bonus spell damage. Normalizing can also be triggered by other spells such as injury release, stun release, and so on. Normalizing can be used to increase the magic damage dealt by other spell skills, but it does not deal magic damage itself. There are only a few items that can be added to normalizing when normalizing is considered the primary output. These items are as follows:
Fire damage, continuous damage, area damage, burning damage, elemental damage, and the x% damage that does not have a prefix at all are all types of damage that can be done. It consumes self-damage, but excludes summons that have nothing to do with self-damage. In addition, there is the upper limit of HP and es to determine the basis for normalizing one's own damage to one's own body. The magic damage bonus is ineffective when it comes to normalizing damage.
Second, it is a skill that does not deal damage. Rather than igniting buy poe currency this action, the burning of the normalizing fire places the enemy in a burning state directly and immediately. It is critical to emphasize the distinction between ignition and burning: ignition is the result of burning after a hit, whereas burning is the result of hitting.
As a result, there aren't many options for normalizing gems, such as fire piercing, blood-sucking, and other gems, whose mechanism of action is to cause specific effects after being struck. And normalization does not occur, so avoid consuming these. Ordinarily, normalizing is the primary buff, and there are only a few other options for gems: increasing range and concentration effect, dealing burning damage, and increasing element concentration. These have the potential to increase the damage caused by normalizing fire. Other normalizing levels, such as endowment, are intended to increase the magic damage bonus that normalizing can provide, and they are ineffective for normalizing's own damage. Normalizing's own damage is not affected by these levels. The fourth company is generally responsible for normalizing bd, with the main output skill of normalizing being placed on the fourth company, rather than engaging in the sixth company, and the fourth company is generally responsible for choosing an elemental damage or continuous damage essence such as fear or delirium, which can get 30% more elemental damage or 30% more continuous damage, which to some extent is equivalent to adding a continuous 5L to your party.
Despite the fact that 6L chose to be in a hurry due to this no hit. To counteract this, we can use the elemental phase talent to achieve the effect of reducing fire resistance (elemental phase: after you deal damage to an enemy with a specific element and cause damage, cheap poe currency will temporarily increase the enemy's elemental resistance and reduce other elemental resistances). It should be noted that if a hit contains multiple types of elemental damage, the elemental resistances should only be mentioned once, and the damage should only be reduced. It is only once that the resistance of that element type that is not included in this hit is reduced). When we use Whirlwind + Hit Curse + Flammable to match the normalizing fire, we also ensure that there is no fire damage, such as x-x cold damage, and only ice damage, such as x-x fire damage, is dealt to the player character. As a result, when Whirlwind Slash hits an enemy, it will increase the enemy's ice resistance while decreasing the enemy's fire resistance. While in the normalizing range, the enemy is touched, resulting in the enemy burning without being hit, so there is no need to be concerned about normalizing triggering the elemental phase, which would increase fire resistance.
Due to the same reason, even when facing bosses with unique attributes such as the Queen of the Red and Green Gates, the Phoenix, and the Labyrinth Boss Izaro, we can still fight with normalizing, owing to the fact that igniting and direct burning are not allowed to occur. is a little different. As an example, the reason why the elemental concentration mentioned above can provide bonuses to normalizing is because its supported skills cannot cause elemental negative states, which are defined as "ignition, chilling, freezing, and shock." This does not refer to burning, but to the other elements. It is preferable to read the words in their original English form here. Directly placing the surrounding enemies in a certain state means no action, whereas cannot inflict (cannotinflict) indicates that action has been taken.
Finally, the gemstone Rapid Corruption is brought to attention. Its purpose is to shorten the duration of the damage while increasing the amount of continuous damage. Because the normalizing skill has an infinite duration and there is no way to shorten the duration - being burned to death or manually dissolving the burning potion to shut down does not count - this gem is difficult to use while it is normalizing itself. However, you can use rapid corruption while a normalized bd is open for a totem, such as spell totem + normalizing.
There is a built-in CD of 0.25 seconds for each skill that is connected to the injury release. The CD is calculated based on the type of skill poe items being tested. There are two CDs for two different skills, and a common CD for two identical skills that are connected to the same or different injury release mechanisms. That is, when a skill is triggered while it is still in the CD, it has the potential to trigger another skill that is not currently in the CD, as a result of an injury.
When multiple injuries are sustained at the same time, the release order is determined by the distance between the injuries. If the injury is in the middle of the screen and a trigger skill is connected to each side of it, arrange the injuries in the order of the connections - from top to bottom/from top left to bottom right/from top right to bottom left/from top right to bottom right/from top left to bottom left. The following are the events that cause the release of multiple injuries in different positions:The main hand weapon is the head; the off-hand weapon is the breastplate; the gloves; and the shoes.