When players start their journey in Path of Exile Ultimatum, they will encounter a mysterious Vaal character named Trialmaster, who will award players rewards such as an enormous amount of POE Currency after the players successfully complete the mission successfully. Or players can continue to challenge in order to get better rewards. This is very similar to the entire Vaal theme undertaken by the Alliance, including blood donation, blood donation spells, and so on.
In terms of gameplay, it transforms this premise into allowing players to POE Currency Buy, which will increase the difficulty of each encounter. When selected multiple times, the level of modifiers will increase, so they will be more dangerous than before, and new monsters generated in the area will also make things harder. The problem with Ultimatum is that although this concept is great and very suitable for the world of Path of Exile, for players, I may not balance its actual playback method enough to bring an interesting experience.
In most cases, because the halo has a significant influence on rare monsters and lower-level enemies, players will eventually run in a circle, trying to survive long enough to end the challenge, or when trying to launch some spells at the enemy. We consider ultimatum a very interesting league, but a creepy problem that players endlessly ask Grinding Gear Games to remove is that the halo accumulates on enemies, making them immortal or incredibly powerful.
The solution to this problem can deploy as monster waves, and they will not spawn multiple rare monsters with aura aura stacked together, or the maximum number of rare monsters with aura aura can limit to one or two per wave A. This will make it easier for the league to play because the balance of experience with players will reduce. Players are also best to buy more POE Currency to reduce their pressure in order to develop deeper.