If they're looking to loot as an awful lot as Dark And Darker Gold viable and get out quick, then Lockpick Expert and Creep can be the exceptional combination. It all depends on the state of affairs. The squishier lessons in Dark and Darker simply do have fewer options with regards to Armor. While Fighters and Clerics seem to have as a minimum a handful of Armor options devoted to them, there are only some items tied specifically to the Rogue:

Outside of those designated portions, Rogues normally just need to look for any non-magnificence-particular Armor piece that doesn't hamper their movement velocity at all. Armor and Weapon alternatives are truely where the Rogue is the maximum dull. While different training like the Fighter or Barbarian have these kind of numerous Weapon options, almost all of Rogues use daggers. There's simplest one Weapon that Rogue players use outdoor of daggers, the Rapier, or even then the overall playstyle is pretty much like buying Dark And Darker Gold using a Dagger. In any case, these are the Weapons that work satisfactory on a Rogue.