Blizzard further told LAT D2R Items that around 50 percent in Immortal users have never been to in a Blizzard game before. Also in that interview Ybarra revealed Blizzard's continuing efforts to enhance the culture of its company.

GameSpot's Diablo Immortal review scored the game with a rating of 6/10. "Diablo Immortal is an amazingly high-quality adventure in the series that hits all the right notes, even if the endgame starts to depend on microtransactions too much," reviewer Alessandro Barbosa said.

Diablo was created to run on PC at the time it was released in 2000. but with Diablo: Resurrected, the action-RPG iconic game will be coming to consoles for the first time. It turns out that Blizzard had to put lots of effort into the game to ensure that the console experience lived up to the game's famed status without changing the core design and gameplay.

In a brand new blog post detailing how the Diablo: Resurrected team had a look at how to adapt the game for consoles the design director Robert Gallerani explained how decisions made about the game's console playability were designed to concentrate "on an entirely different player than the PC gamers." Since many console players may have more experience with Diablo on consoles, Diablo, Blizzard needed to make Diablo similar to the console version.

One of the ways Diablo: Resurrected on consoles accomplishes this is by taking the playbook of Diablo in the way buy diablo II resurrected items handles displaying and mapping abilities.